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GX LIVE MARKETING · LOCAL VIEW

Mobile apps

Mobile experiences defined around a person's need, a context and a specific decision.

GX Digital · SOURCE-BACKED CAPABILITY

The need comes first; technology comes after.
A route with intent.

A mobile app starts not with technology, but with a person's situation and the task they need to accomplish. The experience, flow and content are organized around that.

WHAT IS DESIGNED

A proposal becomes clearer when every component has a role.

01

UX discovery

Identify whom the experience serves, what they need to accomplish and which context shapes its use.

02

Mobile flow

Design a clear sequence of information, decisions and responses that works on the move.

03

Scenarios to evaluate

Notifications, geolocation, events or augmented reality are considered only when they address a real need.

WORK SEQUENCE

From context to a next decision.

Mobile experiences defined around a person's need, a context and a specific decision.

  1. 01

    Need

    Define the problem, the audience and the specific context of use.

  2. 02

    Prototype

    Shape an understandable experience before deciding on architecture or implementation.

  3. 03

    Evolution

    Review the journey through continuous learning and responsible product decisions.